Interpol unveils its metaverse dedicated to law enforcement

With the same name as the international organization, it allows its members to take training courses. The goal is also to fight crime, which is already present in the metaverse.

Interpol settles in the metaverse. During his 90th General Assembly in New Delhi last week, the international criminal police organization unveiled its virtual world “specifically designed for law enforcement agencies around the world”. Soberly called INTERPOL, it is already fully operational and accessible via virtual reality headsets. During one session, members were able to visit a virtual reproduction of the offices of the organization’s headquarters in Lyon. It allows them to undergo immersive training in forensic investigation and other police skills, to put their knowledge into practice, but also to interact with other officers, without any geographical restrictions.

Interpol believes that the metaverse offers many benefits to law enforcement, both in terms of remote working and collecting and storing evidence at crime scenes. “In order for the police to understand the metaverse, we must experience it”said Madan Oberoi, director general of technology and innovation at Interpol.

For the agency it is also about fighting crime. “For many, the metaverse seems to herald an abstract future, but the questions it raises are the ones that have always guided INTERPOL: supporting our member countries in the fight against crime and making the world, virtual or otherwise, safer for those who lives there “explained Jürgen Stock, Interpol secretary general.

The organization fears that crime has gradually moved online over the years, as shown in its latest report on global crime trends, released on Oct.19. Malicious actors have already begun to exploit the metaverse. “The World Economic Forum (…) warned that social engineering scams, violent extremism and disinformation could pose particular challenges”, says Interpol. The agency is currently working with the World Economic Forum, Meta, Microsoft and other industry players to regulate the metaverse.

It is indeed necessary to define rules with criminalized acts in the real world that are not considered crimes when committed in these virtual worlds. For Interpol, this is particularly problematic because the list of possible offenses will grow as the number of users increases and the technology develops. According to Gartner, one in four people will spend at least one hour a day there by 2026 working, studying, shopping and socializing. Among the potential crimes, the agency cites those against children, data theft, financial fraud or sexual harassment and assault. “By identifying these risks early, we can work with stakeholders to shape the necessary governance frameworks and cut future criminal markets before they are fully formed.”assured Madan Oberoi.

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