Could the emergence of the Metaverse give Edtech a boost?

The need to feel, learn and experience without necessarily being present in the practical world has multiplied. The Covid-19 pandemic has imposed travel restrictions. However, for some industries, this move to digital has not been easy. Education is part of it. Restrictions and imprisonment during the pandemic made education a difficult task for many.

A difficult task that, from now on, has become easy due to the arrival of the metaverse and its very positive influence on modern education (EdTech). Find out in this article the effect of the metaverse on edtech.

Source: Statista

Involvement of the metaverse in education

The metaverse was able to attract the big bosses of the industry. Indeed, learning through the metaverse offers a unique fun learning experience and frequent access to study materials for students.

The edtech market is one of its great leaders. It even looks like the most dynamic of its kind. According to a Future Market Insights study, edtech markets revenue will exceed $ 288.4 billion by the end of 2031 with a staggering 14.5% compound annual growth rate. Leading tech companies are investing in edtech to gain the advantage of being at the forefront and promoting learning across the metaverse.

For example, Microsoft (NASDAQ 🙂 launched Microsoft Mesh in 2021. Through it, the company is promoting the adoption of the metaverse. Microsoft offers it for educational institutions and edtech industries.

Metaverse components that can be used in edtech

The metaverse is an amalgam that has three components that are not only important but increase the values ​​of edtech. These are artificial intelligence, virtual reality and augmented reality.

First, virtual reality, also called VR, has already changed the entire gaming experience – edtech companies are looking to offer their members a similar digital experience. This will integrate virtual reality into fun learning modules. According to the Future Market Insights report on gamification in the education market, the market will reach a valuation of $ 2 billion by 2031. For example, Roblox Corporation (RBLX.US), a potential player in the metaverse market, offers its game unique and versatile online platform. This company has all the triggers that allow it to take its place among the market leaders.

Virtual reality helps students answer questions while having fun playing. In turn, it offers rewards. Additionally, virtual reality is a blessing in the metaverse for all students with disabilities. Thanks to virtual reality, students with special needs have the opportunity to travel to new environments. Which would not have been before.

Metaverse companies have implemented the same technique to make learning interesting. Through the use of augmented reality, students scan the pages of their textbooks to better understand the topics. However, schools can publish interesting magazines that will highlight school activities. Therefore, deaf and dumb students would benefit from using augmented reality.

Finally, artificial intelligence, on the other hand, not only improves the learning experience, but also reduces the load on teachers. With his help, students access questions on the specific topics they have studied. In addition, artificial intelligence makes it possible to evaluate education. Has the ability to evaluate students without disturbing the teacher.

Statistics 2

Source: Statista

The metaverse has been integrated with artificial intelligence and automatic education. This helps students ask questions and gather information at any time. It also understands queries and provides answers to multiple questions at the same time.

It is precisely in consideration of everything that Maxim Manturov, head of investment advisory at Freedom Finance Europe, states that: “The metaverse is a virtual world enhanced by reality, which opens up new opportunities to increase the level and accessibility of education. to anyone who wants Metaverse learning to have a number of advantages over traditional methods: with VR / AR, student engagement and interest can be increased; teachers can literally teleport their students into a virtual classroom , in a library or in a gym. Headphones will allow a more active study of history, foreign languages ​​and science, as well as visiting museums from the comfort of your own home. There are already virtual schools for interactive distance learning, where the presence of students is simulated by avatars. And if we answer the question if s if the emergence of the metaverse can give impetus to the actions of educational technology vat, since the interconnection between them increases, and without which we cannot see the future, then yes. “

Involvement of the metaverse in the simplification of complex subjects

The need to learn complex subjects, not only through texts and diagrams, but also through practical ones, increases the dependence on technology. Thus, thanks to the metaverse, you can learn astrophysics and study the planets and the galaxy more closely. The metaverse has the power to create historical periods composed of different civilizations and ways of life. With his help, students learn more about the past. They just need to have their virtual reality glasses in the present.

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